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Back to Activity Guides : Get the Acrobat Version

Multisided GripDotDice™ Activity Guide

Written By John L. Smith

#1-25945

Introduction

Congratulations on your purchase! Multisided GripDotDice may be used in counting activities, selecting turns, deciding how many repetitions to do, deciding which activity or station to go to next and in many other phases of the physical education curriculum. Using numbers, through the Multisided GripDotDice, in physical education class is closely related to the use of numbers in the math curriculum. This guide is designed to help you and your students get the most from your Multisided GripDotDice.

Implementation In Activities

  • Decide whose turn it is by rolling the dice.
  • How many tries do students take? Roll the dice.
  • Which person in a group goes next? Roll the dice.
  • What station do students go to next? Roll the dice.
  • How many baskets do students shoot and how many must they actually make? Roll the dice.
  • Who�s on which team? Roll the dice.
  • Who gets to go this time? Roll the dice.
  • Roll the dice for odd or even numbers.
  • How many students will work together? Roll the dice.
  • Which team is on defense? Roll the dice.
  • Which teams play against each other? Roll the dice.
  • How many of each exercise do students do? Roll the dice and add them up.
  • Counting games, how many tries or turns? Let the dice decide.

For more challenges:

To find the number you need, roll the dice and:

    1 � Add the dice together to get your number, OR
    2 � Subtract the lower number from the higher, OR
    3 � Multiply the dice together, OR
    4 � Add the dice and if it�s odd you�(one movement/activity), if it�s even you�(the other movement/activity).

Basic Tag Activities

In all tag games, if you use more than 1 die, you can:

    1 � Add the dice together, OR
    2 � Subtract the lower number from higher number, OR
    3 � Multiply the numbers, OR
    4 � If numbers come up equal, execute a different movement/activity (example: shake hands, high-five).

Game 1
Two players roll dice. If it comes up an even number, player A is �it� and runs to tag player B. If it comes up with an odd number, player B is �it� and runs to tag Player A.

Game 2
Two or more players roll the dice. If it comes up on their number, they are �it� and run to tag any of the other players.

Game 3
Two teams face each other in parallel lines. The teacher rolls the dice between them. If the dice come up odd, one team runs away to their line (10 yards away), while the other team chases and tries to tag them. If the dice come up even, the other team runs away and the odd team tries to tag them.

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