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Back to Activity Guides : Get the Acrobat Version

Chuckit® Activity Guide

Written By Billy E. Gober, Ed.D.

#1-21686

Introduction

Congratulations on your new purchase. Chuckit is designed to do one thing better than any other device in the world. It can pick up tennis and other similar-sized balls, simply by pushing downward on the inverted-cup end. This is called the "ChuckitUp" Once a ball is seated in the cup, it will not fall out, yet a throwing motion (like casting a fly rod), will send the ball flying on its way. Smaller balls and numerous, soft, non-ball items, like beanbags, can be scooped up, easily maneuvered into a throwing motion and sent on their way to near or distant targets.

Components

For the sake of this explanation, we will divide the Chuckit into 3 sections:

  1. The Cup: So precisely engineered, that if placed face down over a Chuckit foam ball or tennis ball, the slightest push will literally lock that ball in place. The ball can then be lifted (even with cup facing down) and moved into a throwing position with virtually no possibility of the ball falling out. It's literally a 100% guarantee of success. The cup can also be used to pick up small balls and objects, using a scooping motion. Smaller objects require that, once in the cup, the cup be kept face up and as parallel to the ground as possible, while bringing it into a throwing position. This movement is easier than it sounds, and, with a little practice, can be done quickly and accurately. The scoop can also be used to flip an object that's resting on the floor or with practice, even in one motion. Differently abled participants can have a ball or object placed in the scoop when it is already in the throwing position.
  2. The Grip: The grip section of the Chuckit that is contoured for comfort and designed to place the hand in the proper throwing position.
  3. The Shaft: The shaft is designed to provide a short-stroke, whip-like action that can send the contents of the cup, on its way, to a near or far destination. Control of distance and direction is easily learned, but not without concentration. Effective throws can be executed with both a full arm motion (as shown at right) as well as wrist snap.

The following are a few activity and game suggestions. Activities can be as simple as throwing and catching. Games can duplicate virtually any sport, simply by substituting Chuckit for a sport implement, i.e., Chuckit for a bat in a modified game of baseball or Chuckit for floor hockey sticks in a modified game that's a cross between floor hockey and lacrosse. Sportime's favorite game is Chuckit Golf. We felt so strongly about the possibilities, we even created a 6-color Chuckit ball set.

Activities

Chuckit GOLF
Though ideally played with one Chuckit and one color-coded Chuckit ball per player, you are free to adapt the game, based upon your available equipment, budget dollars or class size. One recommendation for handling large groups is to break up your class into teams or groups. If there are enough balls (use tennis balls with letters or numbers for player identification), players can take turns using the Chuckit. One option is to have each team member take one of the shots on a rotating basis.
  1. The Objective: Sequentially sink (stop) a Chuckit ball on all 6 poly spot holes, in the following sequence: Red, yellow, blue, green, violet and orange. A ball is considered as having been sunk when it is in contact with any part of the spot.
  2. The Shots: There are 3 allowable strokes in Chuckit Golf.
    • Drive - Any tee or approach shot accomplished by using a Chuckit throwing motion. As in regular golf, players must take into account the lay of the land and the result of a roll.
    • Chip Shot - This is an underhand flip and is accomplished with the Chuckit cup in face-up position. Except where special considerations are given by the officials, the ball must be chipped from it's current position (on the floor or ground, against a wall, in a bush, a corner, etc.).
    • Putt - Chuckit is held like a putter, so that the ball can be hit with either the side or back of the cup.

Chuckit FROGS:
A fun variation of golf, where our BeanBagFrogs� are used instead of balls. The objective of the game is identical to golf, except the poly spot "holes" become poly spot "Lily Pads."

Pick And Pow!
This game is designed to provide practice for the "Chuckitup" or pick up task. First, gather some plastic bowling pins, ethafoam bricks, milk cartons or shoeboxes as targets (divided equally between 2 teams).
  1. The Objective: To knock over the targets as quickly as possible.
  2. The Game: Play begins with one team having possession of all the Chuckit balls. The first player to start must pick up and throw the 6 balls at the other team's targets as fast as he/she can. Each player gets a score based on the number of targets they knock down. The opposing team retrieves the balls and picks one of their own players to throw the balls back at the other team's targets. Play ends when every team member has had a turn to throw the balls. The team with the highest combined score (most targets hit) wins the game.
Busy Ball
This game is also called "Clearing Out The Back Yard" and "Clear The Back." A basketball court and volleyball court are both excellent settings for this game.
  1. The Objective: Two teams try to clear out all balls thrown in their own area as quickly as possible.
  2. The Game: Each team is in possession of their own equipment. Teams face each other with a midline dividing the 2 teams. Balls are distributed evenly. Begin play with 6 balls in each team's area (the number of balls in play can be increased later). On the word, "GO!" both teams throw, retrieve and return all balls that come into their area. The team that gets rid of all their balls or possesses the least number of balls after an allotted time period wins the game. The more balls you put in play, the bigger the challenge for both teams.
Silly Pads
To play this game, you will need to use Spot Markers or SpaceStations� as "lily pad" targets.
  1. The Objective: Players try to propel the ball (or beanbag, without the use of the Chuckit�) so it lands on the target. Players try to increase the distance from the target with each turn, while still remaining successful in getting the ball on the target.
  2. The Game: Each player may start as close to the "lily pad" as they wish. With each successful toss, a player takes one giant step back and then tries to propel the same ball on to the target from that greater distance. The player that consecutively hits the target from the greatest distance is the winner.
Tossing Golf
For this game, you will need Spot Markers (as golf holes).
  1. The Objective: Players try to hit the "hole" in the fewest attempts.
  2. The Game: Three players on each team "tee off" by trying to toss their object (a ball or beanbag) onto the "hole." Each attempt on each "hole" is 1 point. Just as in golf, the player with the lowest point total at the end of one complete round wins the game.